We listen to your feedback, and we answer your questions. “We have a very active Discord server where we interact with our community on a daily basis. ❼ómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo? ❾l precio del juego será diferente durante y después del acceso anticipado? It's stable and has been used succesfully by thousands during the beta period.” “Dungeon Alchemist is pretty feature-complete and contains 1400+ objects to place. ❼uál es el estado actual de la versión de acceso anticipado? When the app feels like a fully-featured fantasy mapmaking tool, we will be ready to release as a full version.” “We plan to add all the content and stretch goals promised during our Kickstarter campaign over the course of 2022. ¿Qué tan diferente será la versión completa de la versión de acceso anticipado? We intend to have all content added to the app before the end of 2022.” “We estimate Dungeon Alchemist will remain in Early Access for about half a year. ❼uánto tiempo va a estar este juego en acceso anticipado aproximadamente? Listening to people actually using our app is the most efficient way to figure out what's still missing, so Early Access is the perfect platform to finalize our content.” However, there is still a lot of content missing before we can call it a finished product. We are confident we have a very usable and enjoyable mapmaking tool that will satisfy our users at this point. We want to open this way of development up even more, and Early Access is the perfect fit for this. Our community on Discord provides immediate feedback to all our patches, and we try to really listen to their requests and comments. “Dungeon Alchemist is already being enjoyed by thousands of people in our beta program, and we have really enjoyed this way of interactive development.
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